Tuesday 4 March 2008

Tetris DS

Tetris. It's an institution, especially for Nintendo's handheld consoles. Anybody of around our age who held a Gameboy at some point (and I mean the big clunky grey ones) probably played it at some point. Even if you missed that little cultural watershed you can't fail but be aware of the premise of the game and the simple joy stacking these little bricks to make lines can create.


Even those who don't really "get" computer games, or understand the attraction of a puzzle can sit and play tetris for a good few minutes and become entranced by the rotating falling bricks and their ever increasing speed. How many people are with me in recognising the frustration of needing that long thin piece and all you keep getting are the L shapes that aren't quite long enough. Or the anger you feel when a 2x2 square comes down just at the moment when you don't have any surfaces for it to sit on without leaving gaps.

No, there's no question that tetris was going to be fun when re-released on the Nintendo DS, the question was how were they going to justify a £29.99 price tag for a game that can now be found bundled on disposable keyring games, mobile phones and even iPods.

So what have we got? Well you've got the normal mode which is basically a brightly coloured version of the original with (if you have time to tear your eyes away from the bricks) an automated demo of a Mario game playing across the top screen with Mario classic tunes for accompaniment. Each time you get ten lines you go up a level and the speed of the game increases, the music and Mario level also changes. It's quite nifty.

The new stuff comes in the form of an assortment of different takes on the classic from the Legend of Zelda themed Mission Mode (tasks include: "clear two lines with a 2x2" or use a "blue L to clear all blocks"), Donkey Kong themed Push where two games play on opposing screens and literally push the other persons game closer to game over, this has a vs. Computer mode but is best played in multiplayer. Touch mode themed around the lesser known Balloon Flight asks you to use the stylus to drag and drop blocks from a vast tower to reach the cage of balloons at the top. Of all the modes this seems the most original and fresh, fittingly different and obviously unique to the DS's touch screen capabilities.

The final two modes are Catch Mode which is based on the Metroid game, it's a little weird, you rotate a core of blocks and catch the falling ones adding them to your core which resets when you get enough without gaps. Miss some, accidentally hit the falling Metroids or touch the top or bottom of the screen and its good night Vienna. Finally there's Puzzle Mode which is themed around the game Yoshi's Cookie. This game gives you, for example, 3 bricks and a predetermined mess of already dropped bricks and then asks you to clear it all up. It's harder than you think.

Add in a very good multiplayer, including much loved 1-card short range play (meaning anyone with a DS and within a certain range can play with you and you only need one copy of the game) and you certainly seem to have a lot crammed onto the little cart, except that you really don't.

The only downside to this game is that for the price tag I'd like to see more extras. The only unlockable features are a few new soundtracks, great as they are its not enough. There is little incentive for me to play the other modes and I keep coming back to the classic or Standard mode.

I imported this game (saving a bundle) via eBay, I have to say I do love it and it's already absorbed a lot of my time. For the money I paid I'm happy but if I had paid the full £30 price tag I think I would have expected a little bit more.

Nevertheless the falling bricks are as addictive and compelling as ever. If you DO like tetris or puzzle games in general there is little wrong with this game at all.

Overall Score: 8.5 / 10



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